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Particle Simulation explores emergent patterns that appear when simple particle types attract or repel one another. Rendering runs on WebGL2 while physics ticks inside a dedicated Web Worker, so everything stays inside your browser.
The default scene spawns tens of thousands of particles across several types. You can resize the attraction matrix, redistribute type counts, and adjust physics without restarting the run.
Pause, change settings, then resume to see new structures form—there is no server component, so experiments stay on your device.